Break in. Get out.
Blast through a reactor facility's entrance. Weave around machinery, destroy the reactor and escape to space within 120 seconds.
Six axes. One way out.
A combat flight game inspired by the freedom of classic six-axis shooters. Explore seven missions, battle in open space and twisting passages, and strike the enemy's power source. In escape missions, find your way out before the countdown reaches zero.
Previously known as Riftburn. The new name keeps the same freedom to fly, fight and explore.
BETA 3 (Rel. 6.1025) · Free to play · Windows 64-bit

Every mission is available from the start. Explore at your own pace; destroying the power source starts the escape timer in Kestrel, the Nest and Oumuamua.
Blast through a reactor facility's entrance. Weave around machinery, destroy the reactor and escape to space within 120 seconds.
Fly between floating islands, descend into forests and hunt concealed defenders. Destroy the radar and clear every opponent.
Clear 30 hostiles across three clusters in open space. Search among rotating asteroids for repairs and Hellfire ammunition.
Approach from orbit, enter the planet and explore seven interconnected alien chambers. Destroy the Nest heart, then escape to space within 150 seconds.
Enter an immense silo, neutralize the marked human pod and find your way back to the surface. Explore without an escape countdown.
Explore the mysterious object, destroy its central power core and escape to space before the probe explodes in 180 seconds.
Battle 120 opponents across a living mountain landscape. Follow the river, search for supplies and explore caves for the remaining defenders.


W / S thrust · A / D or Left / Right turn · Up / Down pitch · Z / C strafe · Q / E roll. Aim with the mouse, or use the numpad to steer.
Ctrl fires cannons, Space launches Hellfires and Esc opens the pause menu. Find keyboard and controller setup in Settings > Controls.
Requires 64-bit Windows and DirectX 11 graphics. Unity does not need to be installed. Hardware performance requirements are still being evaluated during beta.
Overthrust is free, and we want to hear your ideas for future levels and improvements to implement. Suggest a setting, a new challenge, a gameplay feature, or a change that would make flying feel better.
Feedback on controls, difficulty, navigation and performance is welcome too. A few lines about your first flight can help shape the next version.
Share ideas for the next levels, improvements, or general feedback. For bugs, include your mission, version and steps to reproduce; screenshots can be added to the email draft.